![]() ![]() ![]() This provides a fair share of Infinity Ward-ish dramatic setpieces, but just as frequently uses its iron grip to slow down the ride. And I don’t say that disparagingly while Infinite’s precise direction abandons the mechanical ecosystem of Big Daddies and Little Sisters that made Rapture feel so organic, it replaces it with a focused and purposeful rollercoaster. ![]() Sequences like these are the result of Irrational’s surprising pivot from the systemic design of the original BioShock to a heavily scripted approach, crafting what is essentially a steampunk Call of Duty campaign. I still often think about the industrial district, where workers fight a bidding war over low-paying jobs in a prescient condemnation of the gig economy. These are showing their age – hang about too long and the illusion is shattered when you realise these characters stand in place for eternity – but they remain powerful observations of society’s crimes. Many of Infinite’s victories are in worldbuilding, with the lore of Columbia depicted through museum exhibit-like scenes that play out dystopian vignettes. But in 2023, as multiple prominent battles over human rights are fought in the real world, the city’s approach to evangelical populism makes Columbia more haunting than it's ever been. Ten years ago, such themes in a video game were considered topical. It deplores the opinions of Columbia’s ruling class and industrial leaders, and uses deeply uncomfortable language and imagery to depict the rancid heart of this cloudbourne city. While those explorations falter in the second half, Infinite’s first chapters tackle its themes with unflinching confidence in both its own convictions and its audience. On its tenth anniversary, it remains an admirably bold FPS that confronts topics of racism and classism in a manner that few AAA games have attempted since. But BioShock Infinite is not just the sum of its errors. It’s impossible to forgive those mistakes. And so BioShock Infinite doomed itself to live in the shadow of its greatest mistake. That its message will eventually be lost among its multiverse ambitions. That you will spend the final half of the game gunning down the oppressed working classes. If they make a 4th i hope they don't go this route.The mishandling of this moment telegraphs all of BioShock Infinite’s problems that it will eventually descend into a situation that paints Black revolutionist Daisy Fitzroy as a monster no better than Columbia’s ultra-nationalist leader, Zachary Comstock. I can not express how much of a disappointment this game was to me, i struggled to finish it, their were times when i considered should i bother loading it up just to complete it. Rifts, good and bad, could of been given more thought.īioshock 2 10/10 many much needed changes, combat better, hacking betterīioshoock Infinite 7/10-1 step forward. Touches like possessed turning their weapons on themselves ![]() Run and gun, so much for the slow, tactical approach of thought and traps.īOOKER DEWITT and his human dispensing side quick, yawn. Lost the feeling of atmosphere, discovery., panic The plasmids or vigors felt uninspiring and dull, needed more areas like the ice ring in the dlc where you could actually use the plasmids to manipulate things, like water to make an ice bridge.Įnded up using the possession vigor for the fast majority of the game.īoring level design, what the hell did they do to exploration, Point A-B, drop of at c maybe, only to get her to open a safe with the usual 200 eagles in it. Only being allowed to carry 2 weapons, why. As someone who recently completed all 3, over the last month, i can say for certain that Bioshock infinite was a major disappointment. ![]()
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