![]() ![]() It is currently the only trait that adds its name as the adjective. The Crafty trait adds the adjective "Crafty" to the Critter's name. The Crafty trait is given to Critters when the player Crafts items and Structures excluding Walls. The Combat trait adds the adjective "Scrappy" to the Critter's name and makes them perform aggressive animations towards monsters (but does not make them able to fight). Killing small and passive Animals such as Rabbits doesn't count towards this trait. The Combat trait is given to Critters when the player fights or kills Monsters. Performing an action that adds points to a trait that is already the dominant trait gives a 10% bonus to the points added to that trait. Should all traits on a Critter have a negative point value, the Critter will revert to having no traits, and the next dominant trait is assigned after 3.75 to 4.25 days. The maximum amount of points a Critter's trait can have is 40, while the minimum is -12. Trait points decay at the rate of 1 point per day. Player actions add or subtract points from one of the Critter's traits, depending on the action, with the trait having the most points becoming the dominant trait and an adjective is shown in the Critter's name.Ī Critter's first dominant trait is determined after 10 days of obtaining the Critter, and dominant traits are reassigned every 1.75 to 2.25 days. All rights reserved.Critters can have traits which determine their behavior. Most of the content is ported from the Shipwrecked and Hamlet DLC, made by Klei and Capy. MissSora22 for content extracted from your mod VallMall and Bird Man for content extracted from your mod Whyro, for help me to create the animations for Wildbore King, Polar Bear, Octopus House, Wildbore house, Ice tree, and more. Aire_Ayquaza for the Forge Item part of this mod, forge weapons based in his mod: The first arrow in red has a detailed description of what this configuration would be, the second arrow already shows a summarized description, the third arrow is just there to show what kind of world it is, it means that the person is changing the settings of the correct world, and finally the last arrow that indicates that the option is enabled, then the hamlet caves will be created in the world that will be generated. The image below has a short explanation of how the mod configuration works, see that someone is trying to change the "Together Caves" configuration. If you choose Hamler World then you should only change the option specify "for hamlet world", if you choose Shipwrecked World then you should only change the option specify "for shipwrecked world" and if you prefer the custom world then you should change the settings in "for custom world". The first thing to do when changing mod settings is to choose which type of world you want. Below is a summary of how to change the generations of the mod world: Well, that was an explanation of the mod's default settings, but you can modify the settings to make the don't starve world like you. When the world is created you start on the Together continent, and you can sail across the ocean in search of new continents, including Lunar Island, Pig City, Tropical Islands, Frozen Island and more.īut the new content doesn't only affect the surface of the game, the mod also adds new zones inside the caves, like the frozen cave that can be accessed by an entrance on the frozen island, adds the Hamlet caves that can be accessed by any entrance on the island where the cities of the pigs are located, there is also the interior of the volcano, which has a portal that takes you to the forge arena, and in addition to these additions, all the contents of the don't starve together are kept.Īnd the mod doesn't stop there, because with its integration with the Creeps in the Deeps mod, a new zone can be explored under the sea, that's right, prepare an oxygen mask to explore the depths of the ocean. The screenshots below try to summarize what the mod would be like in a standard generation world. The Tropical Experience mod adds content from every DLC ever released on Don't Starve to Don't Starve Together, as well as adding event content and creating your own content. THIS MOD NOT NEED MORE COMPLEMENTS AND THIS MOD IS NOT COMPATIBLE WITH OTHERS MODS. ![]()
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